What if there's a tie?
Only in Nevada.
https://nvdems.com/wp-content/uploads/2020/02/Caucus-Memo_-Delegate-Count-Scenarios-and-Tie-Breakers.pdf
Caucus Tiebreakers:
When awarding delegates, a presidential preference group with caucus math results of 0.5 and above is rounded up. Similarly, a preference group with results below 0.5 is rounded down. In some precincts on Caucus Day, a normal rounding of the precinct delegate counts will result in more delegates than the precinct is entitled to award. If there are two or more groups that have the same lowest or highest decimal as a result of the caucus math, a game of chance will decide which group(s) lose or gain the delegate(s).
Game of Chance:
In these very limited circumstances where two or more presidential preference groups are tied for the loss or gain of a delegate, groups must each draw a single card from a deck of cards to break the tie. The high card determines the winner, and aces are high. Tiebreaker scenarios should always be determined after the completion of caucus math. Tiebreakers are determined by referring to the decimal, not the number of individuals in any given preference group.
● The Nevada State Democratic Party is providing an unopened deck of cards to all precinct locations.
● The deck of cards should be shuffled by a Precinct Chair or Site Lead at least seven times before use, and all extra cards (Jokers & Directional Cards) should be removed.
● In evaluating the high card amongst cards of the same rank, the card suit will control the outcome, from highest to lowest: spades, hearts, diamonds, clubs.
● The results of the tiebreaker as well as which group pulled what particular card, shall be
recorded and reported to the Nevada State Democratic Party.
On Caucus Day, the Nevada State Democratic Party will have a hotline for all Precinct Chairs if
they have questions about the Game of Chance process.