Welcome to DU! The truly grassroots left-of-center political community where regular people, not algorithms, drive the discussions and set the standards. Join the community: Create a free account Support DU (and get rid of ads!): Become a Star Member Latest Breaking News General Discussion The DU Lounge All Forums Issue Forums Culture Forums Alliance Forums Region Forums Support Forums Help & Search

LiberalArkie

(15,715 posts)
Thu Mar 19, 2015, 03:46 PM Mar 2015

Here's What The Unreal Engine Is Capable Of Rendering In Real Time

This short, titled 'A Boy And His Kite,' showcases Unreal's ability to generate graphics in real-time at 30fps with fully dynamic direct and indirect illumination, cinematic depth of field and motion blur, and procedurally placed trees and foliage.




Note: As an ex-programmer, I am blown away.
22 replies = new reply since forum marked as read
Highlight: NoneDon't highlight anything 5 newestHighlight 5 most recent replies
Here's What The Unreal Engine Is Capable Of Rendering In Real Time (Original Post) LiberalArkie Mar 2015 OP
Yeah I'm amazed how good the graphics in multiplayer games is getting. n/t PoliticAverse Mar 2015 #1
I downloaded it last week and have been learning bascially non-stop since... tridim Mar 2015 #2
At the end, I was expecting something like Helen Borg Mar 2015 #3
However, only if you get the rail gun early. longship Mar 2015 #9
longship Diclotican Mar 2015 #22
Fellow minecraft player? Neoma Mar 2015 #16
Wow! NV Whino Mar 2015 #4
not sure whether to laugh or cry that I couldn't view it in 100% real-time. :) Schema Thing Mar 2015 #5
That was unreal! pscot Mar 2015 #6
Mother Nature gives it two limbs up. Fred Sanders Mar 2015 #7
Now for a decent AI to make us all truly lazy. byronius Mar 2015 #8
It would be really odd to play a game completely developed by AI. tridim Mar 2015 #11
All of that is in the works. byronius Mar 2015 #12
The engine feels very Matrix-y to me as I'm working in it. tridim Mar 2015 #15
Next up, the neural interface. byronius Mar 2015 #17
That will change our culture very quickly. Some people will hook-in and check-out. tridim Mar 2015 #18
'May you live in interesting times', right? The old Chinese curse. byronius Mar 2015 #19
Quite impressive. Veilex Mar 2015 #10
Wow. gregcrawford Mar 2015 #13
Download link... tridim Mar 2015 #14
THanks, tridim! gregcrawford Mar 2015 #20
Shared this the other day on FB. Phlem Mar 2015 #21

tridim

(45,358 posts)
2. I downloaded it last week and have been learning bascially non-stop since...
Thu Mar 19, 2015, 04:12 PM
Mar 2015

It is easily the most complex application I've ever used, including all of the pro 3D apps.

I've used the "flow-chart" type programming language before (for particles in 3D Studio Max), but nothing remotely as complex as Unreal. I figure that learning it will be the equivalent of learning all the ins-and-outs of at least five different jobs, so I'll need a little time. Like maybe a year or two.

That said, I have already made a few basic games far beyond anything I've ever made before. It's stunning that they will run on any system right out of the compiler.

Edit: BTW, since you didn't mention it, the Unreal Engine is FREE!
https://www.unrealengine.com/what-is-unreal-engine-4

Helen Borg

(3,963 posts)
3. At the end, I was expecting something like
Thu Mar 19, 2015, 04:12 PM
Mar 2015

"Honda, it sets you free", or something like that

Impressive, but I miss the minimalistic feel of games like Doom...

longship

(40,416 posts)
9. However, only if you get the rail gun early.
Thu Mar 19, 2015, 05:10 PM
Mar 2015

Or the chain saw...

You choose.
It all depends on your preference for close-in combat.

Diclotican

(5,095 posts)
22. longship
Fri Mar 20, 2015, 05:30 AM
Mar 2015

longship


The Rail Gun - in close combat in Doom - Wonderfully to play with - and you are sure to murder everyone you nail, so to say

Diclotican

byronius

(7,395 posts)
8. Now for a decent AI to make us all truly lazy.
Thu Mar 19, 2015, 04:48 PM
Mar 2015

'Unreal, can you make me a story about a boy who loses his kite? Something heartfelt, beautiful, lots of nature shots. Thanks -- I'll be napping.'

tridim

(45,358 posts)
11. It would be really odd to play a game completely developed by AI.
Thu Mar 19, 2015, 05:12 PM
Mar 2015

But I bet we will in the next decade. Maybe the AI could create the game in real-time, just like the graphics engine. Hmmm... A game that builds itself as you play. Note to self.

Wonder what kind of games quantum computers will come up with? Will they allow us to play their games?

byronius

(7,395 posts)
12. All of that is in the works.
Thu Mar 19, 2015, 05:14 PM
Mar 2015

An AI could be made to read every physical response and morph to maximize the effect.

Aaaaand that's when Skynet kicks in, according to Elon Musk.

tridim

(45,358 posts)
15. The engine feels very Matrix-y to me as I'm working in it.
Thu Mar 19, 2015, 05:39 PM
Mar 2015

Previews are real-time as well with full effects, motion blur and DOF, no compiling. It's ~thiiiiiis~ close to looking like reality.

byronius

(7,395 posts)
17. Next up, the neural interface.
Thu Mar 19, 2015, 06:26 PM
Mar 2015

Japanese are already there, from what I've been reading.

Full-on more-than-virtual reality.

tridim

(45,358 posts)
18. That will change our culture very quickly. Some people will hook-in and check-out.
Thu Mar 19, 2015, 06:42 PM
Mar 2015

But blind people will be able to see.

Interesting times for us humans. It's gonna be a wild ride.

byronius

(7,395 posts)
19. 'May you live in interesting times', right? The old Chinese curse.
Thu Mar 19, 2015, 06:53 PM
Mar 2015

I think the viral plasmid DNA technology is going to be the topper. People will be able to make themselves into actual Orcs. Godzilla. Brad Pitt. Anything. One prick of the hypodermic, and three months later you're a completely new being.

Dangerous and thrilling. There will be laws passed to regulate it, and then there will be the usual scofflaws, and away we go.

Which Godzilla -- that is the question.



Latest Discussions»Retired Forums»Video & Multimedia»Here's What The Unreal En...