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Nerdier post of the day: can you crack THIS geometry problem?

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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:15 PM
Original message
Nerdier post of the day: can you crack THIS geometry problem?
What is the general equation to generate a series of rotations (theta, phi, psi) about the three axes (x, y, z) so as to transform a vector describing one of these axes (those vectors being X: {1, 0, 0}, Y: {0, 1, 0}, Z: {0, 0, 1}) into an arbitrary orientation vector (i, j, k)?

Inputs given: i, j, k, all decimal values representing an orientation vector of length 1
Outputs needed: angles theta (rotation around the z-axis), phi (rotation around the y-axis), psi (rotation around the x-axis)

I sumbit this to you, Lounge, for your head-exploding pleasure. :argh: :banghead:

Enjoy! :evilgrin:
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JohnKleeb Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:15 PM
Response to Original message
1. You fucktard
Christ I dunno. Is the answer uhhh X?
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:17 PM
Response to Reply #1
3. No.
I don't know what the answer is, but it's not X.

The values get put in a matrix, but I'm not sure what the values are supposed to represent. I'm hoping they're the angles of rotation or else I'm 100 times fuckeder. x(
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JohnKleeb Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:19 PM
Response to Reply #3
5. I have a math final next friday
I am dreading it like no other. I have no idea what you just said. The highest I got in high school as far as math goes was Geometry. Yes, I am a stupidhead when it comes to math.
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:23 PM
Response to Reply #5
7. What level math is it?
:shrug:

Good luck!
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JohnKleeb Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:24 PM
Response to Reply #7
8. Math For the Liberal Arts I
Sigh if only they had a baseball statistics course it would be the first math course I'd truly ace since Financial Math last year which was a math elective.
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DS1 Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:16 PM
Response to Original message
2. Stop trying to con other people into doing your homework
Edited on Tue Apr-25-06 04:19 PM by DS1
well, at least you're not holding a "Graphic Design Contest - Winner gets a ummm free portfolio piece!"
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:19 PM
Response to Reply #2
4. It's not homework, it's technically business.
Fortunately, I own the company, so there's no deadline, except "as soon as possible while still making it work." :D
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:22 PM
Response to Reply #2
6. Well, if anyone can solve it, I'll give you credit for engine development.
Provided the solution works, of course.

It would be weird, seeing a DU username in the credits. :shrug:

:D
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DS1 Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:30 PM
Response to Reply #6
9. Just tell them that John Carmack said it couldn't be done, and that's that
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:32 PM
Response to Reply #9
10. But them is me and I never believe myself.
:shrug: :D

It can be done, I just don't know how yet. There's a blasted function to do it, I just don't know where to put it. x(
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Dangerously Amused Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:40 PM
Response to Reply #10
13. I'll tell you where to put the blasted function.



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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:46 PM
Response to Reply #13
14. Where?
Q3Vector3D_Add(&limbRotOffsets],&theBone->rot,&playerObj]->rot);

if (abs(limbOrientationAxis]->limb].y) == 1.0f)
{
Q3Matrix4x4_SetRotateVectorToVector(&childMatrix,&limbOrientationAxis]->limb],&playerObj]->YAxisVector);
Q3Vector3D_Transform(&limbOrientationAxis]->limb],&childMatrix,&playerObj]->rot);
}

:P
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Dangerously Amused Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 05:13 PM
Response to Reply #14
15. I would suggest putting theBone



...right up the ol' Axis.



And keep children out of it, you perv!






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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 05:17 PM
Response to Reply #15
17. ROFL!
:rofl:
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Orsino Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:34 PM
Response to Original message
11. 9/11
That's always the answer--unless you've forgotten the lessons of September Eleventh?
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 04:37 PM
Response to Reply #11
12. Error line 912: ';' expected.
9/11 <-

:shrug:
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WritingIsMyReligion Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 05:14 PM
Response to Original message
16. Is that in English?
:argh:
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ZombieNixon Donating Member (1000+ posts) Send PM | Profile | Ignore Tue Apr-25-06 05:17 PM
Response to Reply #16
18. No, it's in Proto-Indo-European.
:P
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