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http://www.cnn.com/2004/TECH/03/03/hln.game.lifeline/index.htmlLet's face it: We've always talked to our video games. We yelled at Frogger to watch out for traffic. We uttered our best Schwarzenegger-esque kiss-off lines before blowing away aliens in "Doom" -- ("Hasta la vista, E.T.!"). And I may have silently proposed to Lara Croft once or twice over the years.
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That story is a familiar one. Think of "LifeLine" as "Die Hard In Space." The futuristic saga unfolds on a space station that's attacked by aliens. You're trapped in a control room and your only contact with the outside is another survivor, a woman named Rio.
Communicating via your headset and microphone, you guide Rio through the station as she looks for your lost friends, finds out who (or what) attacked the station, and dispenses some futuristic payback along the way.
As it turns out, Rio is a great listener. "LifeLine" recognizes more than 5,000 words and 100,000 phrases such as "Run," "Walk," "Open door," "Go to this room," etc. During firefights, you have to tell her to where, when and whom to shoot.
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